Pop Culture Victim
Thursday, March 03, 2005
  Do game makers have a moral responsibility?
Gamasutra ran that question recently, and got a whole bunch of answer. I figure, for the sake of having something to write about, I'll toss my change in as well.

Short answer? Ye- N- There isn't one. The first step, however, is to recognize that games are inherently amoral. The dressing that surrounds them is not. To say that the Grand Theft Auto games are all about crime does a gross disservice to the game, and completely fails to recognize why the series sells millions. Yes, some people buy it just because you get to run hookers over, and they're somewhat twisted. Most people buy it because it gives you the freedom to do whatever you want. Because it gives you activity hooks scattered throughout a vast environment. The fact that it does all that in style is what pushes it from solid game to runaway success.

Nobody ever raises moral questions about Chess. Neither do they contest the message Tetris is sending to our kids. Those games have been reduced down to the barest elements of their existence - pure formal systems. They are abstract to the point where those systems have become the context in which they are viewed. The fact that Doom is viewed as a murder simulator simply illustrates those that are missing the forests for the trees. Would it be better if Doom or Counter-Strike were based on something other than space demons or terrorism? Yes. Would they sell? No. Ask anyone if "edutainment" sells. Ask how big the industry is for those saccharine Christian games. We as a global culture are obsessed with sex and violence. It's what makes the news and it's what sells the movies and the games. It's not the be-all and end-all of expression, but it certainly forms a cornerstone.

So now that we've clarified, do game dressers (being, the ones that decide the context in which one plays with the formal underlying mechanics) have a moral responsibility to make wholesome games that teach the right thing? No more than anyone else does. Yes, they should be sending the "right message", but so should everyone else. Sure, they have a wider audience, but individuals have more impact. On the flip side however, there is no reason whatsoever that game makers should limit their freedom to make whatever games they want to. You can't get a sense of perspective of what's right and what's wrong if you can't see both sides of the argument and get into both headspaces, and games can help out there admirably.

So again, short answer? There isn't one. If I were forced to pigeonhole myself into one of those equally precarious, claustrophobic answers, however, I say no. Given the choice of being a very moral, well brought up person in a cage vs. anarchy, I choose freedom. You can have the latter with the former, but not the other way around.
 
Comments: Post a Comment

<< Home
What I think.

My Photo
Name:
Location: The Great White North, Canada
RECENT POSTS
Must it be mine? (or, One of these days I'll lear...
Have I mentioned that Jeff Rowland is a mad genius?
Great googly moogly!
An idea!
Still waiting for a conclusion (or, On jazz, and t...
I'ma just start talking and see what happens (or, ...
Hooray for Canada, eh?
Now this is awesome
To put the debate at rest
Grab it while it's hot, kids (or, In which I vent ...

GOOD BLOGS
BoingBoing
Warren Ellis
Mimi Smartypants
Websnark
Wonderland
One Good Thing
Neil Gaiman
Latigo Flint
Drug WarRant
Kung-Fu Monkey
Pre-Shrunk
Defective Yeti
Lawrence Lessig
Evil Avatar
Digital Copyright Canada
Techdirt

GOOD PODCASTS
Daily Sonic
Geek Fu Action Grip
Wingin' It with Mike and Evo

GOOD COMICS
8-bit Theatre
Alien Loves Predator
Angel Moxie
Checkerboard Nightmare
Chopping Block
Comet 7
Dork Tower
El Goonish Shive
Elf Only Inn
Girls With Slingshots
goats: the comic strip
Instant Classic
The Perry Bible Fellowship
Jeremy
Least I Could Do
Mac Hall Comics
MegaTokyo
Men In Hats
Narbonic!
Nodwick
Penny Arcade!
Piled Higher and Deeper
PvP
Queen of Wands :'(
Questionable Content
Real Life
Red Meat
Road Waffles
RPG World
Sam and Fuzzy
Scary Go Round
Sinfest
Skirting Danger
Sluggy Freelance
Something Positive
Sore Thumbs
Spells & Whistles
Strong Bad's E-mail
The Doctor Pepper Show
The New Adventures of Bobbin!
Wigu
Jeff Rowland's Overcompensating!
Tony Esteves's Cigarro & Cerveja
Two Lumps
Underpower
VG Cats
White Ninja Comics
Wulffmorgenthaler

ARCHIVES
January 2004
February 2004
March 2004
April 2004
May 2004
June 2004
July 2004
August 2004
September 2004
October 2004
November 2004
December 2004
January 2005
February 2005
March 2005
April 2005
May 2005
June 2005
July 2005
August 2005

Creative Commons License
This work is licensed under a Creative Commons License.
Powered by Blogger